Nonetheless, I do like the fact how imposing and dangerous Scrake's have become. (And to think that FP's have two large miniature grinders on them for fuck's sakes!) Compared to KF2's Fleshpound, they may have imposing looks, but their aggression meter runs out, giving you space to plan up your next move on the run and while they do take a nice chunk of health off from you, they take LESS than what Scrakes can with their chainsaws. In KF2, Scrakes have more wider range with their chainsaw strikes, slashes and hits, come more often, sometimes in packs of two or three at later waves and once you have set one off into their neverending running-spree, you're done for: they will run at you, follow you right behind your back until they reach you or corner you and have a so-called 'spin 2 win' move which does loads of damage. (That and they only did slightly less damage compared to Fleshpounds, who were worthy of their fearsome title who would run faster than anyone else once enraged and just pound 75% of your health off if need be).
They behave somewhat similar to their predecessor, but in KF1, they were managable once you're high in level and you could easily kite them all around and keep your distance. Perhaps one of the most notable changes in Killing Floor 2 is the fact that these days, Scrakes are the biggest threat in the entire game. Foster - your Pulverizer needs ammo and there's a Scrake about to chop you to piec.